Teeworlds Hack 0.6.1

2020. 2. 28. 15:13카테고리 없음

ATTENTION: As you may have noticed, the latest version of this client was released in July 2018. This is most likely also the last version to be ever released.This client is no longer in active development and will most likely not work on most servers.However, there are possibly some you might still want to check out.Quickstart Diving right into it!BinariesDownload for Windows:32 bit:64 bit:Download for Linux:'allthehaxx'(coming never)AdvancedOther (got problems?)(by Patison, thanks!).

AllTheHaxx - The client with the keck!

Hi all,I recoded my mod to 0.6.1.I tried to make it the same as 0.5.2, soon i discovered it was just impossible.So the main idea is the same, zombie vs humans. Only loads of small (and big) changes have been here.Greetings,Gravity(For all the good readers yes i have to admit you guys something. I'm fazt-squirrel. Probably most of you wont recognize that name. To people who think i have not been active for a long time, you are wrong. Blu-ray and MassiveDynamix are my accounts too.

And for the support staff, yes i know making multiple accounts is wrong (cant find the rules back atm so not sure). Still i hope you guys wont ban/remove this account.)Main Idea:All players spawn in a normal round. After 10 seconds one of the players will become infected.The Infected player tries to infect other players by hitting them. Gravity wrote:(For all the good readers yes i have to admit you guys something. I'm fazt-squirrel. Probably most of you wont recognize that name.

To people who think i have not been active for a long time, you are wrong. Blu-ray and MassiveDynamix are my accounts too. And for the support staff, yes i know making multiple accounts is wrong (cant find the rules back atm so not sure). Still i hope you guys wont ban/remove this account.)Come on dude, for which reason do you need that many accounts? Which of your accounts do you want to get closed? Gravity wrote:(For all the good readers yes i have to admit you guys something.

I'm fazt-squirrel. Probably most of you wont recognize that name. To people who think i have not been active for a long time, you are wrong. Blu-ray and MassiveDynamix are my accounts too. And for the support staff, yes i know making multiple accounts is wrong (cant find the rules back atm so not sure). Still i hope you guys wont ban/remove this account.)Come on dude, for which reason do you need that many accounts?

Which of your accounts do you want to get closed?Yes yes i know it is wrong, you can close all of them except this one ^^. Slayer.gV.

wrote:You are missing one information: When does a round end and who will be the winning tee?And: Makes the laser-wall camping possible? Didn't understand this feature:The winning tees are the survivors, they get 5 points.But WHEN does a round end? After a specific time? If only few humans left? Or are humans able to kill zombies?

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OOWhen timelimit is reached or there are no humans/zombies left. I think you should try first a round and then start asking questions, then i didn't have to explain this. It plays a little bit like zESC. But afterwards I found out that it's way less 'run away' but much more find a place to protect yourself and barricade you in some small rooms from a horde of evil zombiesAnyway there are some points that could be polished in my opinion:.) The laserwalls may be placed too easy on spawnpoints. So many zombies would die at respawn.

I think that can be fixed with some 'if msecs - respawnprotectiontimeout 0 then die'.) Customcolors are disabled. So if you choose for example the cammo skin you would be green from start. It differs just a little bit from the zombies. To avoid the need of a custom-client I would prefer the zESC solution (blue / read team for normal players and zombies) - or if you allow custom colors then probably some flashing or blinking all few secondsGreetings,Mo(2). I helped a friend who had problems running this - as labeled - linux32 version on his Debian (32bit). It was saying something like 'cannot execute file'.I took the binary and tried to run it on my Debian which can run 32bit as well as 64bit programs. It worked.I ran teeworlds in 32 and 64 bit and compared it.

That is what is shown in the screenshot i posted.You may have a look at it again and compare the underlined parts. It says it is running on amd64, like teeworlds 64bit. If it was 32bit, wouldn't have it printed ia32 instead, like teeworlds 32bit?